Do you guys not understand my Q?

I'm trying to code fog, so it works with people who don't have good OGL
support on their cards. Is there a workaround for this?

Better?!

-Mazor

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Chris
'Tal-N' Blane
Sent: Monday, May 13, 2002 10:13 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] No TriAPI fog in D3D?!


As i understand it the fog needed to be called directly from OpenGL
function to avoid the errors created with sprites and entities using the
additive render mode. I'd suggest getting a decent gfx card casue D3D
and Glide and offically dead.


----- Original Message -----
From: Mazor <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, May 14, 2002 3:54 AM
Subject: [hlcoders] No TriAPI fog in D3D?!


> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I noticed they fixed the fog effect in HL1109, but it no longer works
> in D3D.... is there a workaround for this, or is it perminantly like
> that?
>
> -Mazor
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to