> Yeah, right. > > Cracking any code is possible, given enough time, but if they used > public-key cryptography, it can be so difficult as to be practically > impossible.
I believe the Half-Life network protocol uses Blowfish... http://www.counterpane.com/blowfish.html ...however, the demos are playable even without a connection to WON (so no public/private key exchange is happening). Perhaps the key used to encrypt the demo is stored as part of the demo when you begin recording it (since you need that key to unencrypt it later to view it). Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

