Some of our users have reported that when you run along a wall and hold the Move Left or Right button so that you push into the wall, you run much quicker. I tested this by adding the following code to CBasePlayer::ItemPostFrame() to output the velocity of the player.
ALERT(at_console, "Ground speed %f\n", Vector(pev->velocity).Length()); Our max player speed is set at 250. Running normally I see numbers like this. When running along a wall and pressing into it, the number jumps to 360. I double checked this by timing myself running across a large room. Normally it takes 9 seconds, but by taking advantage of this bug I can run across in 6 seconds. I am pretty sure this is a bug in the SDK or the engine as we have not modified any of this code and I have experienced this in other mods. Is this a known bug? If so, is there a fix for it? Rob Prouse http://www.tourofdutymod.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

