Some of our users have reported that when you run along a wall and hold the
Move Left or Right button so that you push into the wall, you run much
quicker.  I tested this by adding the following code to
CBasePlayer::ItemPostFrame() to output the velocity of the player.

ALERT(at_console, "Ground speed %f\n", Vector(pev->velocity).Length());

Our max player speed is set at 250.  Running normally I see numbers like
this.  When running along a wall and pressing into it, the number jumps to
360.  I double checked this by timing myself running across a large
room.  Normally it takes 9 seconds, but by taking advantage of this bug I
can run across in 6 seconds.

I am pretty sure this is a bug in the SDK or the engine as we have not
modified any of this code and I have experienced this in other mods.  Is
this a known bug?  If so, is there a fix for it?

Rob Prouse
http://www.tourofdutymod.com

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to