As far as I remember, all Quake engine games have this bug(?). it's about
player physics. As I remember, you can strafe faster than you can run.
Strafing into a wall, or, strafe running, is or was, a trick used by the
people who hold flag cap races in TFC.


From: "Commando" <[EMAIL PROTECTED]>
> Some of our users have reported that when you run along a wall and hold
the
> Move Left or Right button so that you push into the wall, you run much
> quicker.  I tested this by adding the following code to
> CBasePlayer::ItemPostFrame() to output the velocity of the player.
>
> ALERT(at_console, "Ground speed %f\n", Vector(pev->velocity).Length());
>
> Our max player speed is set at 250.  Running normally I see numbers like
> this.  When running along a wall and pressing into it, the number jumps to
> 360.  I double checked this by timing myself running across a large
> room.  Normally it takes 9 seconds, but by taking advantage of this bug I
> can run across in 6 seconds.
>
> I am pretty sure this is a bug in the SDK or the engine as we have not
> modified any of this code and I have experienced this in other mods.  Is
> this a known bug?  If so, is there a fix for it?
>
> Rob Prouse
> http://www.tourofdutymod.com
>
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