As far as I remember, all Quake engine games have this bug(?). it's about player physics. As I remember, you can strafe faster than you can run. Strafing into a wall, or, strafe running, is or was, a trick used by the people who hold flag cap races in TFC.
From: "Commando" <[EMAIL PROTECTED]> > Some of our users have reported that when you run along a wall and hold the > Move Left or Right button so that you push into the wall, you run much > quicker. I tested this by adding the following code to > CBasePlayer::ItemPostFrame() to output the velocity of the player. > > ALERT(at_console, "Ground speed %f\n", Vector(pev->velocity).Length()); > > Our max player speed is set at 250. Running normally I see numbers like > this. When running along a wall and pressing into it, the number jumps to > 360. I double checked this by timing myself running across a large > room. Normally it takes 9 seconds, but by taking advantage of this bug I > can run across in 6 seconds. > > I am pretty sure this is a bug in the SDK or the engine as we have not > modified any of this code and I have experienced this in other mods. Is > this a known bug? If so, is there a fix for it? > > Rob Prouse > http://www.tourofdutymod.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

