I'm trying to send entity linked sound fx to only one player.

Can it be done with BUILD_SOUND_MSG some how?

If it can be done what is right msg_type to be used with BUILD_SOUND_MSG?

I have looked in HLSDK and Quake1 src .. only thing that didn't crash
client was msg_type 20 (svc_spawnstatic from q1src) ..

but it doesn't produce any sound :D

So if anyone knows how to use this function please reply :)

<pre>
ò_ó     Jussi Kivilinna
<|>     http://jussikivilinna.cjb.net/
´|`     [EMAIL PROTECTED]
((
</pre>


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