I'm trying to send entity linked sound fx to only one player. Can it be done with BUILD_SOUND_MSG some how?
If it can be done what is right msg_type to be used with BUILD_SOUND_MSG? I have looked in HLSDK and Quake1 src .. only thing that didn't crash client was msg_type 20 (svc_spawnstatic from q1src) .. but it doesn't produce any sound :D So if anyone knows how to use this function please reply :) <pre> ò_ó Jussi Kivilinna <|> http://jussikivilinna.cjb.net/ ´|` [EMAIL PROTECTED] (( </pre> _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders