> I'm trying to send entity linked sound fx to only one player. > > Can it be done with BUILD_SOUND_MSG some how? > > If it can be done what is right msg_type to be used with BUILD_SOUND_MSG? > > I have looked in HLSDK and Quake1 src .. only thing that didn't crash > client was msg_type 20 (svc_spawnstatic from q1src) .. > > but it doesn't produce any sound :D > > So if anyone knows how to use this function please reply :)
I take it you don't want to use "play" on the client... CLIENT_COMMAND(pEdict, "play sounds/whatever.wav\n"); ...which will only play on that one client? Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders