> I'm trying to send entity linked sound fx to only one player.
>
> Can it be done with BUILD_SOUND_MSG some how?
>
> If it can be done what is right msg_type to be used with BUILD_SOUND_MSG?
>
> I have looked in HLSDK and Quake1 src .. only thing that didn't crash
> client was msg_type 20 (svc_spawnstatic from q1src) ..
>
> but it doesn't produce any sound :D
>
> So if anyone knows how to use this function please reply :)

I take it you don't want to use "play" on the client...

CLIENT_COMMAND(pEdict, "play sounds/whatever.wav\n");

...which will only play on that one client?

Jeffrey "botman" Broome
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