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Ehm what has changing of the p/w models skin to do with
changing viewmodel skin ?? I just wanted to know how to
change the p/w model skin on client side.... As you can see Steven says
I should look in StudioModelRender.cpp and then I wrote the thing with
StudioSetupSkin......
So can someone help me with this ?
----- Original Message -----
From: "Cortex" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, June 01, 2002 2:28 AM
Subject: Re: [hlcoders] p/w model skins
| As explained in a previous topic, the viewmodel skin depends on the player
| model skin...
| I don't remember the exact thing, but the one who has used the info must be
| able to explain this...
|
| - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
| - email : [EMAIL PROTECTED] & ICQ : 71548738
|
| ----- Original Message -----
| From: "DarkCloud14" <[EMAIL PROTECTED]>
| To: <[EMAIL PROTECTED]>
| Sent: Saturday, June 01, 2002 1:36 AM
| Subject: Re: [hlcoders] p/w model skins
|
|
| This is a multi-part message in MIME format.
| --
| [ Picked text/plain from multipart/alternative ]
| Hi again I've found the following in StudioModelRender.cpp
| and tried to change skin with StudioSetupSkin but with no luck
| can someone tell me what's wrong ??
|
| if (pplayer->weaponmodel)
| {
| cl_entity_t saveent = *m_pCurrentEntity;
|
| model_t *pweaponmodel = IEngineStudio.GetModelByIndex(
pplayer->weaponmodel );
|
| // Test Test Test
| IEngineStudio.StudioSetupSkin( pweaponmodel, 1 );
|
| m_pStudioHeader = (studiohdr_t *)IEngineStudio.Mod_Extradata
(pweaponmodel);
| IEngineStudio.StudioSetHeader( m_pStudioHeader );
|
| StudioMergeBones( pweaponmodel);
|
| IEngineStudio.StudioSetupLighting (&lighting);
|
| StudioRenderModel( );
|
| StudioCalcAttachments( );
|
| *m_pCurrentEntity = saveent;
| }
|
|
| THX
| --
|
| From: "Steven Guy" <[EMAIL PROTECTED]>
| To: [EMAIL PROTECTED]
| Subject: Re: [hlcoders] p/w model skins
| Date: Fri, 31 May 2002 10:50:00 -0700
| Reply-To: [EMAIL PROTECTED]
|
| [ Converted text/html to text/plain ]
|
| look at StudioModelRender.cpp
|
| In there you can control the rendering of all the models on the client so you
| should be able to control the skin
|
| -Ms
|
| >From: "DarkCloud14"
| >Reply-To: [EMAIL PROTECTED]
| >To:
| >Subject: [hlcoders] p/w model skins
| >Date: Fri, 31 May 2002 14:19:31 +0200
| >
| >This is a multi-part message in MIME format.
| >--
| >[ Picked text/plain from multipart/alternative ]
| >Hi
| >
| >uhm how can I change the skin of the p_ and/or w_ model clientside ??
| >
| >I know how to change the v_ model skins clientside (I do it in
| >view.cpp)but where and how can I change the skins of the others ??
| >
| >Oh it would be great when you can tell me how to change the other model
| >skins (items...) clientside too
| >
| >THX
| _____________________________________________
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|
|
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