I am having a strange problem with player models. The problem is that if the idle
sequence selected for the gait sequence is in position 0 then the model is always
bent forward, facing toward the ground at about 45%. Idle animations in other
positions do not have this problem. Also if I switch the idle sequences around,
then this behaviour will occur on the sequence moved to position 0 and the idle
sequence that was in position 0 will now look up/down correctly.

This only seems to occur for idle animation, although these are always first in
our models and are therefor the only type of ACT's in position 0. It is very
strange that setting gait sequence to 0 would affect the top half of the model
anyway. I have not modified any of the model display code.

It does look rather silly having your model switch between bending forward at 45%
and standing upright looking up/down as the idle sequence changes.

My work around at the moment is to put a dummy ACT in position 0, like ACT_SLEEP,
which seems to work fine.

We generaly have 3 idle sequences per player model, named idle, look_idle and
deep_idle.

It looks like the croch idle top has been used with the standing legs from idle.

Jeff "DarthBobo" Fearn
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Lead Coder, Web Master, Server Administrator for SWARM
http://swarm.edgegaming.com
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