<poke> :) > I am having a strange problem with player models. The problem is that if the idle > sequence selected for the gait sequence is in position 0 then the model is always > bent forward, facing toward the ground at about 45%. Idle animations in other > positions do not have this problem. Also if I switch the idle sequences around, > then this behaviour will occur on the sequence moved to position 0 and the idle > sequence that was in position 0 will now look up/down correctly. > > This only seems to occur for idle animation, although these are always first in > our models and are therefor the only type of ACT's in position 0. It is very > strange that setting gait sequence to 0 would affect the top half of the model > anyway. I have not modified any of the model display code. > > It does look rather silly having your model switch between bending forward at 45% > and standing upright looking up/down as the idle sequence changes. > > My work around at the moment is to put a dummy ACT in position 0, like ACT_SLEEP, > which seems to work fine. > > We generaly have 3 idle sequences per player model, named idle, look_idle and > deep_idle. > > It looks like the croch idle top has been used with the standing legs from idle. > > Jeff "DarthBobo" Fearn > ----------------------------------------------------------------- > Lead Coder, Web Master, Server Administrator for SWARM > http://swarm.edgegaming.com > -----------------------------------------------------------------
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