> Does anybody know what effect setting gpGlobals->trace_flags to > FTRACE_SIMPLEBOX has? > > What I am actually looking for is how to use a trace-cone or > -pyramid instead of a trace line. So instead of using a narrow > line I want it to be narrow at its origin but wider in the > distance. Is there a built-in method in the engine for something > like this? What are TraceToss() and TraceSphere() good for?
Tripmines use FTRACE_SIMPLEBOX. See Jay Stelly's comments... http://www.topica.com/lists/hlcoders/read/message.html?mid=800061555 http://www.topica.com/lists/hlcoders/read/message.html?mid=800041838 I don't think pfnTraceToss() and pfnTraceSphere() are good for anything! :) (Actually they probably are. Perhaps TraceToss checks a trace of an entity with the effects of gravity? TraceSphere doesn't seem like it would work properly with the way the Half-Life/Quake I engine implements tracing using hulls, but what do I know?). Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

