> Does anybody know what effect setting gpGlobals->trace_flags to
> FTRACE_SIMPLEBOX has?
>
> What I am actually looking for is how to use a trace-cone or
> -pyramid instead of a trace line. So instead of using a narrow
> line I want it to be narrow at its origin but wider in the
> distance. Is there a built-in method in the engine for something
> like this? What are TraceToss() and TraceSphere() good for?

Tripmines use FTRACE_SIMPLEBOX.  See Jay Stelly's comments...

http://www.topica.com/lists/hlcoders/read/message.html?mid=800061555

http://www.topica.com/lists/hlcoders/read/message.html?mid=800041838

I don't think pfnTraceToss() and pfnTraceSphere() are good for anything!  :)
(Actually they probably are.  Perhaps TraceToss checks a trace of an entity
with the effects of gravity?  TraceSphere doesn't seem like it would work
properly with the way the Half-Life/Quake I engine implements tracing using
hulls, but what do I know?).

Jeffrey "botman" Broome

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