botman wrote:
>
> Tracing 4 lines (the leading edges of a 4 sided pyramid), still won't tell you
> if the bounding volume of the pyramid is blocked.

I know, that is why I wrote 5+ lines. I was thinking about very
small angles and am looking for players si I guess 5 lines might
be a first approximation. But the problem you mentioned remains.
That is why I was asking if anyhthing else from the engine could
be used.


> http://www.gamedev.net/reference/list.asp?categoryid=45#99

Thanks a lot for the link. I'll have e look.

Florian.
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