botman wrote: > > Tracing 4 lines (the leading edges of a 4 sided pyramid), still won't tell you > if the bounding volume of the pyramid is blocked.
I know, that is why I wrote 5+ lines. I was thinking about very small angles and am looking for players si I guess 5 lines might be a first approximation. But the problem you mentioned remains. That is why I was asking if anyhthing else from the engine could be used. > http://www.gamedev.net/reference/list.asp?categoryid=45#99 Thanks a lot for the link. I'll have e look. Florian. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

