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Lo all :)

We are currently trying to track down a memory heap corruption bug. The bug only 
occurs in release builds and is only fatal on win98 machines. So after having setup a 
Release + Debug project I search through the code for all DLLEXPORTS and put a 
_heapchk() at the start and end of each function, that way I should have been able to 
start tracking down where the heap was getting corrupted. What I found was that the 
second time HUD_TxferPredictionData was called the stack had been corrupted. It looks 
like something in the hl engine is corrupting the heap.

So then I thought what happens if I just build the source code that comes with the 
SDK?  Yup heap is corrupt in exactly the same place.

Anyone else noticed this bug? There are obviously other mods out there built with the 
latest 'public' SDK 2.2, what you know that we don't :P

thanks

rt

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