This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Lo all :)
We are currently trying to track down a memory heap corruption bug. The bug only occurs in release builds and is only fatal on win98 machines. So after having setup a Release + Debug project I search through the code for all DLLEXPORTS and put a _heapchk() at the start and end of each function, that way I should have been able to start tracking down where the heap was getting corrupted. What I found was that the second time HUD_TxferPredictionData was called the stack had been corrupted. It looks like something in the hl engine is corrupting the heap. So then I thought what happens if I just build the source code that comes with the SDK? Yup heap is corrupt in exactly the same place. Anyone else noticed this bug? There are obviously other mods out there built with the latest 'public' SDK 2.2, what you know that we don't :P thanks rt -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

