> We are currently trying to track down a memory heap corruption bug. The > bug only occurs in release builds and is only fatal on win98 machines. So > after having setup a Release + Debug project I search through the code for > all DLLEXPORTS and put a _heapchk() at the start and end of each function, > that way I should have been able to start tracking down where the heap was > getting corrupted. What I found was that the second time > HUD_TxferPredictionData was called the stack had been corrupted. It looks > like something in the hl engine is corrupting the heap.
What error, specifically, are you getting back from _heapchk()? Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

