> We are currently trying to track down a memory heap corruption bug. The
> bug only occurs in release builds and is only fatal on win98 machines. So
> after having setup a Release + Debug project I search through the code for
> all DLLEXPORTS and put a _heapchk() at the start and end of each function,
> that way I should have been able to start tracking down where the heap was
> getting corrupted. What I found was that the second time
> HUD_TxferPredictionData was called the stack had been corrupted. It looks
> like something in the hl engine is corrupting the heap.

What error, specifically, are you getting back from _heapchk()?

Jeffrey "botman" Broome

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