OK, thx... And, finally... I didn't really understood what you said before.
I quote from your previous message :
"It keeps backing up from the end point until it hits non-solid space.  Like
the comment says, it shouldn't really happen, but it does occasionally."

What shouldn't really happen but does occasionally ?
Thx for the help :)

     - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
     - email : [EMAIL PROTECTED]  &  ICQ : 71548738

----- Original Message -----
From: "botman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, June 26, 2002 4:34 PM
Subject: Re: [hlcoders] Particle System


| > And, is there a tip to get around this ?
|
| To get around what?  The message saying "backup past 0"???
|
| No.  This message is generated internally in the engine.  If you don't
want to
| see this message then turn developer mode off ("developer 0").
|
| Jeffrey "botman" Broome
|
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