Another issue I am facing is how to have the server initiate a particle I was thinking of using a generic HUD message and send it along a #DEFINE like the menu system does, but not sure how effect/destructive that would be
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Yacketta, Ronald Sent: Wednesday, June 26, 2002 7:25 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Particle System I am writing my own :) Just looking to peek at others work to see how things were/are done and for some ideas. Mine is using STL vice a stock home grown linked list -Ron -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Miguel Aleman Sent: Wednesday, June 26, 2002 7:20 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Particle System Check out NeHe on gamedev.net (www.gamedev.net/nehe) for a particle system tutorial. Its in OpenGL, but its easy to change to TriAPI. Get comfortable with it and then you can write your own. ----- Original Message ----- From: "Yacketta, Ronald" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, June 26, 2002 6:03 PM Subject: RE: [hlcoders] Particle System > I was just looking for a working particle system that I could use for > ideas and to answer some of my own questions from, I am in no way > looking to use someone else's engine. I am in the mist of my own > creation and just need something to peek at > > -Ron > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]] On Behalf Of Persuter > Sent: Wednesday, June 26, 2002 5:35 PM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] Particle System > > > Ron: what exactly is your question? The particle system recently > discussed, I believe, was mine, which is available for any mod that > wants it. It is currently being used in Quest, Hostile Intent, and > something by C4 Software. > > Persuter > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > [EMAIL PROTECTED]] On Behalf Of Yacketta, Ronald > > Sent: Tuesday, June 25, 2002 9:25 PM > > To: [EMAIL PROTECTED] > > Subject: [hlcoders] Particle System > > > > Folks, > > > > I recall a recent conversation regarding the use / tutorial etc > someone > > had of a particle system for HL. I went searching my .pst's and > > could not find a reference nor in the HL archives. > > > > Might someone know of a POC (Point Of Contact) for the particle > > system > > > that was discussed? > > > > Regards, > > Ron > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders