linked lists may be to slow for a particle engine

----- Original Message -----
From: "Yacketta, Ronald" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 27, 2002 12:24 AM
Subject: RE: [hlcoders] Particle System


> I am writing my own :)
>
> Just looking to peek at others work to see how things were/are done and
> for some ideas.
> Mine is using STL vice a stock home grown linked list
>
> -Ron
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Miguel
> Aleman
> Sent: Wednesday, June 26, 2002 7:20 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Particle System
>
>
> Check out NeHe on gamedev.net (www.gamedev.net/nehe) for a particle
> system tutorial. Its in OpenGL, but its easy to change to TriAPI. Get
> comfortable with it and then you can write your own.
>
> ----- Original Message -----
> From: "Yacketta, Ronald" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, June 26, 2002 6:03 PM
> Subject: RE: [hlcoders] Particle System
>
>
> > I was just looking for a working particle system that I could use for
> > ideas and to answer some of my own questions from, I am in no way
> > looking to use someone else's engine. I am in the mist of my own
> > creation and just need something to peek at
> >
> > -Ron
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED]] On Behalf Of Persuter
> > Sent: Wednesday, June 26, 2002 5:35 PM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlcoders] Particle System
> >
> >
> > Ron: what exactly is your question? The particle system recently
> > discussed, I believe, was mine, which is available for any mod that
> > wants it. It is currently being used in Quest, Hostile Intent, and
> > something by C4 Software.
> >
> > Persuter
> >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > > [EMAIL PROTECTED]] On Behalf Of Yacketta, Ronald
> > > Sent: Tuesday, June 25, 2002 9:25 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: [hlcoders] Particle System
> > >
> > > Folks,
> > >
> > > I recall a recent conversation regarding the use / tutorial etc
> > someone
> > > had of a particle system for HL. I went searching my .pst's and
> > > could not find a reference nor in the HL archives.
> > >
> > > Might someone know of a POC (Point Of Contact) for the particle
> > > system
> >
> > > that was discussed?
> > >
> > > Regards,
> > > Ron
> > > _______________________________________________
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> >
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> >
> >
>
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