linked lists may be to slow for a particle engine ----- Original Message ----- From: "Yacketta, Ronald" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 27, 2002 12:24 AM Subject: RE: [hlcoders] Particle System
> I am writing my own :) > > Just looking to peek at others work to see how things were/are done and > for some ideas. > Mine is using STL vice a stock home grown linked list > > -Ron > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]] On Behalf Of Miguel > Aleman > Sent: Wednesday, June 26, 2002 7:20 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Particle System > > > Check out NeHe on gamedev.net (www.gamedev.net/nehe) for a particle > system tutorial. Its in OpenGL, but its easy to change to TriAPI. Get > comfortable with it and then you can write your own. > > ----- Original Message ----- > From: "Yacketta, Ronald" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Wednesday, June 26, 2002 6:03 PM > Subject: RE: [hlcoders] Particle System > > > > I was just looking for a working particle system that I could use for > > ideas and to answer some of my own questions from, I am in no way > > looking to use someone else's engine. I am in the mist of my own > > creation and just need something to peek at > > > > -Ron > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED]] On Behalf Of Persuter > > Sent: Wednesday, June 26, 2002 5:35 PM > > To: [EMAIL PROTECTED] > > Subject: RE: [hlcoders] Particle System > > > > > > Ron: what exactly is your question? The particle system recently > > discussed, I believe, was mine, which is available for any mod that > > wants it. It is currently being used in Quest, Hostile Intent, and > > something by C4 Software. > > > > Persuter > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > > [EMAIL PROTECTED]] On Behalf Of Yacketta, Ronald > > > Sent: Tuesday, June 25, 2002 9:25 PM > > > To: [EMAIL PROTECTED] > > > Subject: [hlcoders] Particle System > > > > > > Folks, > > > > > > I recall a recent conversation regarding the use / tutorial etc > > someone > > > had of a particle system for HL. I went searching my .pst's and > > > could not find a reference nor in the HL archives. > > > > > > Might someone know of a POC (Point Of Contact) for the particle > > > system > > > > > that was discussed? > > > > > > Regards, > > > Ron > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

