----- Original Message ----- From: "Miguel Aleman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 27, 2002 11:04 PM Subject: Re: [hlcoders] Particle System
Look Scott, if you don't have the time to enter this argument then simply don't. That must of been the most arrogant comment I've heard this week. ------ he wasn't trying to be arrogant, he was just saying (basically) "I can't argue my point fully, because I am busy with other things (probably things we want him to busy with)" His point was simple though - you don;'t need a potentially infinite number of particles, so link lists aren't necessarily the best answer (especially when you may have to take into account slower machines) I gather from his post, he's trying to say you should try and estimate the max. number of particles you'll need and use an array for that amount. you may be wasting memory, but on slower systems the sped increase may be more beneficial ICQ : available on request "That's it - screw CNN, from now on - I'm going to rely on Porn sites, for news...." -=[Clawz]=- in alt.games.half-life HL Mod Site : http://www.tfhl.net AGHL Geek Code: 78 M D T+ C- A+ Ca H+ K P S+ B Po* RGB+ I++ L3++++++ Sp- ICQ@ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

