I know this sounds OT for a coding forum, bear with me for a sec. We've been publically released for a very very short time, and most of our servers seem to have been targetted by a group of annoying little players that call themselves 'myg0t'. http://www.myg0t.com if you want to see more about these annoying children.
I'm sure we're not the first mod to experience this, but if we were as big as CS or something, they would get lost in all the noise. Do you guys recommend implementing things in your codebase to cause them havoc back? Has anyone learned little things to watch out for in terms of exploits they commonly use that we can all benefit from? I know we learned a couple things the hard way, and we now have to put things like 'spam control' on our voice comm, so that these idiots can't overflow all the players on their team and disconnect them. That was possibly just poor design on our part, we forgot that all gamers aren't nice, well adjusted people, who just want to have fun. :( I know some of this is the server admin's realm, but if we can give them tools to make it easier, then we will. Can we formally request a 'format annoying little punks hard drive' engine command from valve? :P Also, does anyone know if that exploit that allowed players in the CS beta 4 days to constantly reconnect (avoiding the round timer when dead) still works (they're using it on us, so it seems to work in an unmodified SDK)? Am I missing a fix that I should be using when clients reconnect, that breaks that exploit? How does it work anyway.. etc. I guess we're just feeling a little harrassed by these guys, and if all of us can benefit from sharing 'tips' to avoid letting any one player be annoying, so much the better. Cheers, Pat 'sluggo' Magnan Tour of Duty mod http://www.tourofdutymod.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

