hi, i was wondering what the mins/maxs fields of a player entity do specifically? I thought the hit detection was done based on hitboxes on the model's bones. So where do mins/maxs come in? The only thing I can think of is that the engine first checks for a hit in mins/maxs and then if there is one, checks each hitbox individually. Is that what they are used for? or are they used for something completely different...?
Thanks, Jonah _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

