hi, i was wondering what the mins/maxs fields of a player entity do
specifically?  I thought the hit detection was done based on hitboxes on the
model's bones.  So where do mins/maxs come in? The only thing I can think of
is that the engine first checks for a hit in mins/maxs and then if there is
one, checks each hitbox individually.  Is that what they are used for? or
are they used for something completely different...?

Thanks,
Jonah

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