The mins and maxs are a quick way of getting a 'general' bounding box around an entity, so you can get an idea of its size. I would think that in the engine it is used to check whether the smaller OBB hitboxes need to be checked, as you said.
I think that it's that bounding box that gets used when you do a hull trace and use FTRACE_SIMPLEBOX, too, but I may be wrong. Francis "DeathWish" Woodhouse ----- Original Message ----- From: "Jonah Sherman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, October 05, 2002 3:09 AM Subject: [hlcoders] mins/maxs/SetSize > hi, i was wondering what the mins/maxs fields of a player entity do > specifically? I thought the hit detection was done based on hitboxes on the > model's bones. So where do mins/maxs come in? The only thing I can think of > is that the engine first checks for a hit in mins/maxs and then if there is > one, checks each hitbox individually. Is that what they are used for? or > are they used for something completely different...? > > Thanks, > Jonah > > _________________________________________________________________ > Chat with friends online, try MSN Messenger: http://messenger.msn.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.381 / Virus Database: 214 - Release Date: 02/08/2002 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

