The mins and maxs are a quick way of getting a 'general' bounding box around
an entity, so you can get an idea of its size. I would think that in the
engine it is used to check whether the smaller OBB hitboxes need to be
checked, as you said.

I think that it's that bounding box that gets used when you do a hull trace
and use FTRACE_SIMPLEBOX, too, but I may be wrong.

Francis "DeathWish" Woodhouse

----- Original Message -----
From: "Jonah Sherman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 05, 2002 3:09 AM
Subject: [hlcoders] mins/maxs/SetSize


> hi, i was wondering what the mins/maxs fields of a player entity do
> specifically?  I thought the hit detection was done based on hitboxes on
the
> model's bones.  So where do mins/maxs come in? The only thing I can think
of
> is that the engine first checks for a hit in mins/maxs and then if there
is
> one, checks each hitbox individually.  Is that what they are used for? or
> are they used for something completely different...?
>
> Thanks,
> Jonah
>
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