Sorry, I wasn't clear enough. You become a spectator when you are dead in my mod (like CS) and I was talking about the 'First Person Cam' in the spectator mode when you are looking through a 'living' players view so his p_model and v_model would be intact (I don't use p_models in my mod anyway).
My problem is the camera seems to be tracking the player correctly but it is at their feet not their 'eyes' and the view->model pointer is null. Thanks, Mark. -----Original Message----- From: Brandon "Axis" Russell [mailto:[EMAIL PROTECTED]] Sent: 08 October 2002 00:50 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] First Person Deadcam B\c I believe at the point of death (death animation being played) the p_models are not shown b\c all items are removed from the player. Player is just a stripped entity that is doing a death animation then his model is not drawn till you spawn() again. If you wanted the p_model to stay longer you would have to store off the current p_model at point of death and keep the pev->weaponmodel set during death animation I would think. Hope that helps, -Brandon Programmer for Day of Defeat -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Mark Gornall Sent: Monday, October 07, 2002 4:26 AM To: '[EMAIL PROTECTED]' Subject: [hlcoders] First Person Deadcam Hi, I merged with SDK2.3 and got it all running. The first person deadcam works but there is no weapon model displayed. Any idea why? or where I should be looking? Thanks, Mark. www.planethalflife.com/vampire www.planethalflife.com/ios __________________________________________________________ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __________________________________________________________ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. __________________________________________________________ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders