On 16 Oct 2002 at 15:16, Peter Immarco wrote: > The character the graphics artist is designing will have a neck bone > that allows the characters head to both: > > 1) Rotate left to right like the standard HL human model does > 2) But also move the head up and down along the Y axis. Think of > someone nodding their head "yes". > > What confuses me is, how would that bone be controllable from the HL > SDK? All the bone controllers I've seen map the movement of a single > bone to a single "operation", not more than one "operation".
I believe you can map more than one controller to the same bone - use one controller for each axis of rotation or type of movement that you want. See 'Modeling for Half-Life.doc' included with the full SDK. Jim _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

