On 16 Oct 2002 at 15:16, Peter Immarco wrote:

> The character the graphics artist is designing will have a neck bone
> that allows the characters head to both:
>
> 1) Rotate left to right like the standard HL human model does
> 2) But also move the head up and down along the Y axis.  Think of
> someone nodding their head "yes".
>
> What confuses me is, how would that bone be controllable from the HL
> SDK?  All the bone controllers I've seen map the movement of a single
> bone to a single "operation", not more than one "operation".

I believe you can map more than one controller to the same bone - use one controller 
for each axis of rotation or type of movement
that you want.  See 'Modeling for Half-Life.doc' included with the full SDK.

Jim
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to