Ken,

No I don't want to control more than one bone (or multiple axes for the same
bone) with a single bone controller, I just didn't know that you could
assign more than one bone controller to the same bone, but for multiple
axes.  Your answer was perfect, big thanks.


----- Original Message -----
From: "Ken Birdwell" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 16, 2002 7:56 PM
Subject: RE: [hlcoders] Dual usage of a bone controller


> From your description, I'm not sure why you want to control them with a
> single bonecontroller.  It seems that you should just set up two
> bonecontrollers, one that controls the Z axis (or whatever it really is)
of
> the neck bone, and one that controls the X axis (or whatever) of the neck
> bone.
>
> $controller 0 "Bip01Neck" ZR -45 45
> $controller 1 "Bip01Neck" YR -30 30
>
> If you really want a single controller to modify both at the same time,
you
> can do that as well, though they'll move as a single unit.
>
> $controller 0 "Bip01Neck" ZR -45 45
> $controller 0 "Bip01Neck" YR -30 30
>
> For controllers, it's:  $controller <input channel> <type> <start> <stop>
>
> <input channel> can be 0 through 3, or "mouth".  <type> can be X, Y, Z,
XR,
> YR, or ZR.
>


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