Ken, No I don't want to control more than one bone (or multiple axes for the same bone) with a single bone controller, I just didn't know that you could assign more than one bone controller to the same bone, but for multiple axes. Your answer was perfect, big thanks.
----- Original Message ----- From: "Ken Birdwell" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 16, 2002 7:56 PM Subject: RE: [hlcoders] Dual usage of a bone controller > From your description, I'm not sure why you want to control them with a > single bonecontroller. It seems that you should just set up two > bonecontrollers, one that controls the Z axis (or whatever it really is) of > the neck bone, and one that controls the X axis (or whatever) of the neck > bone. > > $controller 0 "Bip01Neck" ZR -45 45 > $controller 1 "Bip01Neck" YR -30 30 > > If you really want a single controller to modify both at the same time, you > can do that as well, though they'll move as a single unit. > > $controller 0 "Bip01Neck" ZR -45 45 > $controller 0 "Bip01Neck" YR -30 30 > > For controllers, it's: $controller <input channel> <type> <start> <stop> > > <input channel> can be 0 through 3, or "mouth". <type> can be X, Y, Z, XR, > YR, or ZR. > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

