I got it, It wasn't anything wrong with the sprite it was my hud.txt Halflife has the redraw code draw the numbers of the health from number_0 + NUMBER in the hud.txt list(the sprite index it loaded technically) and number_o was the last sprite i had in the list, so I guess as opposed to crashing(or a memory bug) it blitted the whole sprite instead. Once i reordered the list it printed out my shoddy sprite numbers, and my hud properly *of course the numbers were halfway inside the hud sprite but at least i made the progress, and that's not actually a problem* So thankyou all for your help.
I am however having a problem with using SPR_DrawHoles and trying to blit my alpha test sprite, No matter what color i paint it from white to black and even pink, It won't make it translucent ...i go into photoshop, edit the color table and make the last entry the color ...and then use sprwiz *even used buildspr* and it still doesn't make any of it translucent, I'm in fact having even more problems with this new hud because it seems to be lighting the map im using extremely bright and hurting my eyes *may just be a bad map but i never noticed it untill I started working with the hud* so it's probably the sprite right ? but I'm not using additive im using alphatest. *so so boggled* If anyone has any advice, please feel free to let me know, this whole thing is going against everything i've read about drawing with the sprites and sprite types and such and it's rediculous. I hope i'm not the only one that's ever experienced the problem hehe, and if you have any advice or solutions for it please feel free to post, I'm not a happy camper in this situation har har. Thankyou all ahead of time for reading my questions and problems har har :) Thankyou, Pj Bean (AKA Nakusku) Lead Coder of Saiyan Rebirth(http://www.sr.flagrun.net) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

