Correct me if I'm getting confused but surely HL uses as much memory as needed and considering the sort of spec machines around nowadays and the capabilities of gfx cards then having several Mb of texture memory for each npc isn't such an issue. Or does the HL engine have internal limitations that hold it back in regards to assigning memory usage?
----- Original Message ----- From: Pat Magnan <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, October 17, 2002 8:36 PM Subject: Re: [hlcoders] Config vars for improved graphics? > I believe the precise verbiage from the Modelling for Halflife document > states that 'textures may be no more than 1024 pixels in any direction'. > > Textures most assuredly can be 512 x 512, no configuration value > needed. They compile with studiomdl or they don't, it will tell you if > it's 'too big'. There's no default, just a limit on what studiomdl > allows. By the way, 1024 x 1024 textures are about a meg of texture > memory, if you only have 3 models on screen at any one time, that's a > reasonable amount of memory to consume. Otherwise, I think you're just > wasting texture memory for nothing. > > We've sized down weapon textures in photoshop, and found very little > difference between a 512 x 512 texture and a 256 x 256 one, if it's > done correctly. Don't forget, they're being applied to objects that are > only 200 pixels large on screen, if that. > > Or are you talking about map textures? I'd suggest: > http://www.valve-erc.com/resources/?page=zhlt > > I haven't found anything there that deals specifically with increasing > the dimensions, just the max texture memory. As I understand it, DOD > pushed this a little too hard in one release, and then scaled back, > limiting mappers after that experience. > > Halflife may be old, but modern gfx systems, while stunning compared to > what we had in 98, are still lacking to throw away texture memory > frivilously. I'd spend it where it matters, i.e. on your 'main' > weapons, or frequently seen models, etc. If your artists can't work in > those constraints, maybe they should consider another profession ;), > tell them they should be happy not to be working with 4 bit palettes :) > > Maybe I'm confused, but I don't know what config file you are asking > about either ;). > > Pat 'sluggo' Magnan > Tour of Duty mod > http://www.tourofdutymod.com > > At 01:49 AM 10/17/2002 -0400, you wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > I remember hearing somewhere that there were 2 or more config vars you > could set to improve the graphics resolution of the HL engine over > the "default" values. I think one had to do with raising Texture sizes > from 256 to 512 or 1024, and there were one or two others. > > Can anyone tell me what the correct config file command line syntax > would be to set those, and what those variable names were? If you have > a good URL that explains that would be great. > > Thanks. > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

