The different scientists' skin are tied up into four submodels. So, in your code, you only have to do : SetBodygroup( void *pmodel, entvars_t *pev, int iGroup, int iValue )
with the correct pmodel, pev, iGroup and iValue. iValue should have a value between 0 and 3 (or 1 and 4, you'll have to test). For the scientist model, the group which controls the head is the second one. So, iGroup could be either 1 or 2 (do we begin at 0 ? you'll have to test too). pev is of course pScientist->pev. pmodel can be found using : GET_MODEL_PTR (ENT(pev)); here you are ;) I hope I've good understood your question and that it'll help ;) - Cortex : HL ALBATOR coder & mapper - [EMAIL PROTECTED] & ICQ : 71548738 Le Sunday, October 27, 2002 4:56 PM [GMT+0100=CET], brian c.strider <[EMAIL PROTECTED]> me disait : > Hello, > > I was wondering if anyone knew how to edit a scientist entity so that > he could have a different skin? I would like to have various > scientists in the same level with different skins, would anyone know > a way to code this in or is it allready possible and I'm just > overlooking it. > > My guess was to add the command "body" "1,2,3.." in the sci's smart > edit mode, but i have no idea, thanks in advance folks. > > Brian "Striker2" Strider > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders