There's already an entry in the scientist's properties in the FGD called "Body" with the preset options provided in the default halflife.fgd file (if you're doing this for a different mod than vanilla Half-Life, they may be using a different model). You can add 4 to any of the values to get the body with the needle already pulled out (although this is usually handled automatically in the code).
I'm guessing this is what you wanted to know? ----- Original Message ----- From: "brian c.strider" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, October 27, 2002 7:56 AM Subject: [hlcoders] Unique sci skins Hello, I was wondering if anyone knew how to edit a scientist entity so that he could have a different skin? I would like to have various scientists in the same level with different skins, would anyone know a way to code this in or is it allready possible and I'm just overlooking it. My guess was to add the command "body" "1,2,3.." in the sci's smart edit mode, but i have no idea, thanks in advance folks. Brian "Striker2" Strider _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders