> This is not a 'real' hlcoding question, but it is related... :-)
>
> When compiling your map with Zoners, you can specify a hull file. The
> standart hull file consists of these lines:
> 32 32 72
> 64 64 64
> 32 32 36
>
> What is the meaning of these values? Is the first line the size of the
> player? And the third one a ducked player?
> And what happens to the hull(s) if you change these values?

The second one (64x64x64) is the LARGE hull (used by larger monsters).

If you change the hull size and recompile the map, the players bounding box
will collide with the world using the hull that you specified for that map
(i.e. larger hulls will prevent you from getting closer to walls and smaller
hulls will allow you to get closer to walls).

Jeffrey "botman" Broome

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