There seems to be some sort of problem with a monster's turn rate (yaw speed)... On higher end machines/servers, I noticed monsters can react very quickly, yet turning to face their enemy results in an extremely slow turn rate.
I'm wondering if a monster's yaw speed is somehow related to the server's framerate... similar to Bots and their running speed (earlier version bots). On my low end machine, a pentium 2 233mhz with 160mb of ram (yes, half-life runs perfectly fine), monsters would have much more realistic looking turn rates. On my high end machine, an AMD AthlonXP 2400+ GeForce4 ti4600 and 512mb ram, monsters turn slow. Any help would be appreciated... Rather confusing. Faster Sven Co-op servers let players strafe around monsters with ease. -Sniper _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

