There seems to be some sort of problem with a monster's turn rate (yaw
speed)... On higher end machines/servers, I noticed monsters can react very
quickly, yet turning to face their enemy results in an extremely slow turn
rate.

I'm wondering if a monster's yaw speed is somehow related to the server's
framerate... similar to Bots and their running speed (earlier version bots).

On my low end machine, a pentium 2 233mhz with 160mb of ram (yes, half-life
runs perfectly fine), monsters would have much more realistic looking turn
rates. On my high end machine, an AMD AthlonXP 2400+ GeForce4 ti4600 and
512mb ram, monsters turn slow.

Any help would be appreciated... Rather confusing. Faster Sven Co-op servers
let players strafe around monsters with ease.

-Sniper

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