No idea what your talking about. It all looks fine to me.
Caleb 'Ghoul' Delnay Project Leader: Kill Or Be Killed http://www.llamanade.net/kobk/ ----- Original Message ----- From: "Sniper" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, November 09, 2002 11:24 AM Subject: [hlcoders] Monster YAW Speeds/Turn Rate > There seems to be some sort of problem with a monster's turn rate (yaw > speed)... On higher end machines/servers, I noticed monsters can react very > quickly, yet turning to face their enemy results in an extremely slow turn > rate. > > I'm wondering if a monster's yaw speed is somehow related to the server's > framerate... similar to Bots and their running speed (earlier version bots). > > On my low end machine, a pentium 2 233mhz with 160mb of ram (yes, half-life > runs perfectly fine), monsters would have much more realistic looking turn > rates. On my high end machine, an AMD AthlonXP 2400+ GeForce4 ti4600 and > 512mb ram, monsters turn slow. > > Any help would be appreciated... Rather confusing. Faster Sven Co-op servers > let players strafe around monsters with ease. > > -Sniper > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

