No idea what your talking about.  It all looks fine to me.

Caleb 'Ghoul' Delnay
Project Leader: Kill Or Be Killed
http://www.llamanade.net/kobk/

----- Original Message -----
From: "Sniper" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, November 09, 2002 11:24 AM
Subject: [hlcoders] Monster YAW Speeds/Turn Rate


> There seems to be some sort of problem with a monster's turn rate (yaw
> speed)... On higher end machines/servers, I noticed monsters can react
very
> quickly, yet turning to face their enemy results in an extremely slow turn
> rate.
>
> I'm wondering if a monster's yaw speed is somehow related to the server's
> framerate... similar to Bots and their running speed (earlier version
bots).
>
> On my low end machine, a pentium 2 233mhz with 160mb of ram (yes,
half-life
> runs perfectly fine), monsters would have much more realistic looking turn
> rates. On my high end machine, an AMD AthlonXP 2400+ GeForce4 ti4600 and
> 512mb ram, monsters turn slow.
>
> Any help would be appreciated... Rather confusing. Faster Sven Co-op
servers
> let players strafe around monsters with ease.
>
> -Sniper
>
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