This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi,
I'm wanting to find out what the repercussions were of including platform specific headers (such as windows.h) in an SDK build for a mod. I noticed in VGUI.h the following: //No platform specific code in vgui\lib-src\vgui dir. Code in vgui\lib-src\vgui should //only include from vgui\include or standard C includes. ie, if I see windows.h included //anywhere but vgui\lib-src\win32 I will hunt you down and kill you. Don't give me any crap //that mfc is platform inspecific. Also, if you're happy to restrict your mod to OGL only, are there any problems with inlcuding OGL headers, such as gl\glu.h and gl\gl.h? Thanks for your help guys, Michael Shimmins <mailto:shimms@;tae-mod.com> Sesechial Software _______________________________________________________ Important - This email and any attachments may be confidential. If received in error, please contact us and delete all copies. Before opening or using attachments, check them for viruses and defects. Regardless of any loss, damage or consequence, whether caused by the negligence of the sender or not, resulting directly or indirectly from the use of any attached files our liability is limited to re-supplying any affected attachments. Any representations or opinions expressed are those of the individual sender, and not necessarily those of Sesechial Software. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

