If its in the client what does it matter? Only runs in windows =)

-omega
Blackened Interactive - http://blackened-interactive.com
Front Line Force - http://www.flfmod.com


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:hlcoders-admin@;list.valvesoftware.com] On Behalf Of Michael
Shimmins
Sent: November 11, 2002 3:24 AM
To: HLCoders
Subject: [hlcoders] Including platform specific headers

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi,

I'm wanting to find out what the repercussions were of including
platform specific headers (such as windows.h) in an SDK build for a mod.
I noticed in VGUI.h the following:

//No platform specific code in vgui\lib-src\vgui dir. Code in
vgui\lib-src\vgui should
//only include from vgui\include or standard C includes. ie, if I see
windows.h included
//anywhere but vgui\lib-src\win32 I will hunt you down and kill you.
Don't give me any crap
//that mfc is platform inspecific.

Also, if you're happy to restrict your mod to OGL only, are there any
problems with inlcuding OGL headers, such as gl\glu.h and gl\gl.h?

Thanks for your help guys,

Michael Shimmins <mailto:shimms@;tae-mod.com>
Sesechial Software


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