If its in the client what does it matter? Only runs in windows =)
-omega Blackened Interactive - http://blackened-interactive.com Front Line Force - http://www.flfmod.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:hlcoders-admin@;list.valvesoftware.com] On Behalf Of Michael Shimmins Sent: November 11, 2002 3:24 AM To: HLCoders Subject: [hlcoders] Including platform specific headers This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, I'm wanting to find out what the repercussions were of including platform specific headers (such as windows.h) in an SDK build for a mod. I noticed in VGUI.h the following: //No platform specific code in vgui\lib-src\vgui dir. Code in vgui\lib-src\vgui should //only include from vgui\include or standard C includes. ie, if I see windows.h included //anywhere but vgui\lib-src\win32 I will hunt you down and kill you. Don't give me any crap //that mfc is platform inspecific. Also, if you're happy to restrict your mod to OGL only, are there any problems with inlcuding OGL headers, such as gl\glu.h and gl\gl.h? Thanks for your help guys, Michael Shimmins <mailto:shimms@;tae-mod.com> Sesechial Software _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

