Steve Rukuts wrote:

> I've been trying to help someone on the forums, and his question intrigues
me.
> Is there any way to get the map name that is currently playing from the HL
> engine?
>
> I've seen it done in Admin mod (plugin_sank_consgreet), but we both cant
work
> out how to do it in Half-Life.
>
> Any help would be greatly appreciated.

Client-side = gEngfuncs.pfnGetLevelName();

      - Cortex : HL ALBATOR coder & mapper
      - [EMAIL PROTECTED] & ICQ : 71548738


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