In the HLMV code, which I believe uses the StudioModel class, find the bit
where it says:

glBindTexture( GL_TEXTURE_2D, g_texnum );

and add:

glGenTextures(1, (unsigned int *)&g_texnum);

before it, and comment out

g_texnum++;

I'm assuming that the HLMV class uses the StudioModel class - if it doesn't,
then try to find something similar to the above (a glBindTexture followed by
a glTexImage2D without any glGenTextures preceeding it).

Francis "DeathWish" Woodhouse

----- Original Message -----
From: "Michael Shimmins" <[EMAIL PROTECTED]>
To: "HLCoders" <[EMAIL PROTECTED]>
Sent: Wednesday, November 27, 2002 5:01 AM
Subject: [hlcoders] Loading a mdl in OGL produces strange results


> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hi,
>
> Just curious, anyone got an explanation as to why loading a mdl file
> using the source code from HLMV in OpenGL through a VGUI menu loads the
> model's skin as the console background image?
>
> I was playing around trying to get model loading for VGUI menus working,
> and stumbled across this strange behavior.
>
> Thanks,
>
> Michael Shimmins <mailto:[EMAIL PROTECTED]>
> Sesechial Software
>
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