This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi,
I've been playing with the TextEntry field for our class menu, but have found some issues with it. When you type a letter that is bound to a movement command, that command is executed. For instance, typing 's' which I have bound to backwards, moves my character backwards. Also, if you pull the console down, anything you type in the console is also entered in the text entry field. Does anyone know how to get around these problems? For player movement I just though of setting their velocity to 0, so they can't move, but as for the console? I thought about checking the 'is console down' flag (forgotten what its called), and if it's down don't enter the text into the box, but I don't have access to the .cpp file to do this in. Any ideas? Thanks, Michael Shimmins <mailto:[EMAIL PROTECTED]> Sesechial Software _______________________________________________________ Important - This email and any attachments may be confidential. If received in error, please contact us and delete all copies. Before opening or using attachments, check them for viruses and defects. Regardless of any loss, damage or consequence, whether caused by the negligence of the sender or not, resulting directly or indirectly from the use of any attached files our liability is limited to resupplying any affected attachments. Any representations or opinions expressed are those of the individual sender, and not necessarily those of Sesechial Software. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

