check out http://hlci.telefragged.com/newvgui3_pop.php

about halfway down they suggest unbinding all keys and rebinding them when
you leave the vgui menu.

barret


----- Original Message -----
From: "Michael Shimmins" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, November 30, 2002 1:31 AM
Subject: [hlcoders] VGUI - TextEntry


> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hi,
>
> I've been playing with the TextEntry field for our class menu, but have
> found some issues with it.  When you type a letter that is bound to a
> movement command, that command is executed.  For instance, typing 's'
> which I have bound to backwards, moves my character backwards.  Also, if
> you pull the console down, anything you type in the console is also
> entered in the text entry field.
>
> Does anyone know how to get around these problems?  For player movement
> I just though of setting their velocity to 0, so they can't move, but as
> for the console?  I thought about checking the 'is console down' flag
> (forgotten what its called), and if it's down don't enter the text into
> the box, but I don't have access to the .cpp file to do this in.
>
> Any ideas?
>
> Thanks,
>
> Michael Shimmins <mailto:[EMAIL PROTECTED]>
> Sesechial Software
>
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