actually get called when a client disconnects (link death, not actually
quitting) ? ie: when it says "so and so dropped". I need to reset
ClientDisconnect() in client.cpp is the only disconnect function I remember.
 It would be nice if edicts were reset/removed sometimes...

The other thing, with standard hltv configuration, I sometimes get this
spamming into the server;

Too many entities in visible packet list.
If the proxy is treated like a normal client, you might be able to use
ClientConnect() to set a flag that the proxy isn't fully connected, then in
ClientPutInServer() set the flag to say the proxy is ready and then in
SetupVisibility() you just check the proxy + your flag before letting the
proxy see/hear all.

-bigguy

Good work on FLF omega.

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