Grah! I meant while its connected! Oops, I didn't even notice that :( anyway, besides that, the proxy isn't treated like a client, clientconnect etc don't get called for the proxy until the proxy disconnects. Mad weird. And thanks, we miss you =)
And clientDisconnect isn't being called when someone goes linkdead and drops :/ -omega Blackened Interactive - http://blackened-interactive.com Front Line Force - http://www.flfmod.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of BigGuy _ Sent: December 10, 2002 11:42 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] a couple of issues >actually get called when a client disconnects (link death, not actually >quitting) ? ie: when it says "so and so dropped". I need to reset ClientDisconnect() in client.cpp is the only disconnect function I remember. It would be nice if edicts were reset/removed sometimes... >The other thing, with standard hltv configuration, I sometimes get this >spamming into the server; > >Too many entities in visible packet list. If the proxy is treated like a normal client, you might be able to use ClientConnect() to set a flag that the proxy isn't fully connected, then in ClientPutInServer() set the flag to say the proxy is ready and then in SetupVisibility() you just check the proxy + your flag before letting the proxy see/hear all. -bigguy Good work on FLF omega. _________________________________________________________________ Add photos to your e-mail with MSN 8. Get 2 months FREE*. http://join.msn.com/?page=features/featuredemail _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

