Grah! I meant while its connected! Oops, I didn't even notice that :(
anyway, besides that, the proxy isn't treated like a client,
clientconnect etc don't get called for the proxy until the proxy
disconnects. Mad weird.
And thanks, we miss you =)

And clientDisconnect isn't being called when someone goes linkdead and
drops :/




-omega
Blackened Interactive - http://blackened-interactive.com
Front Line Force - http://www.flfmod.com


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of BigGuy _
Sent: December 10, 2002 11:42 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] a couple of issues


>actually get called when a client disconnects (link death, not actually
>quitting) ? ie: when it says "so and so dropped". I need to reset

ClientDisconnect() in client.cpp is the only disconnect function I
remember.
  It would be nice if edicts were reset/removed sometimes...

>The other thing, with standard hltv configuration, I sometimes get this
>spamming into the server;
>
>Too many entities in visible packet list.

If the proxy is treated like a normal client, you might be able to use
ClientConnect() to set a flag that the proxy isn't fully connected, then
in
ClientPutInServer() set the flag to say the proxy is ready and then in
SetupVisibility() you just check the proxy + your flag before letting
the
proxy see/hear all.

-bigguy

Good work on FLF omega.

_________________________________________________________________
Add photos to your e-mail with MSN 8. Get 2 months FREE*.
http://join.msn.com/?page=features/featuredemail

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to