> Can anyone go into how these work exactly, and how they work with the > models. i.e Does gaitsequence control the leg animations only? If so
Not 'exactly', but you have the correct idea, pev->sequence is the upper torso (shoot/hold weapon, etc), and pev->gaitsequence is the legs. I found the code in player.cpp (setanimation() function I believe) to be easy enough to modify for our needs. how > does the engine know which are the leg animations and which are the torso > animations? Just a sort of guess, but it probably plays the sequence animation from the pelvis bone (bip_01 I think is the name) 'up', and the pev- >gaitsequence from there down, blending the two. For example, if the player is holding a shotgun (pev->sequence is set to 'ref_aim_shotgun'), and running (pev->gaitsequence is set to 'run'), then the upper torso does whatever animation (if any) is in that sequence, and all bones lower down are acted on by the run sequence. How it actually works isn't required to successfully use the interface, so I have yet to trace through any implementation details that we have available, if any :). > > thanks, > > Rob. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

