so the bone parenting stuff is what effects it in the model? I.e for the legs you need the tops of the legs to be children of the right bone in order for sequence and gaitsequence to work correctly (or something to that effect)?
- Rob. ----- Original Message ----- From: "Pat Magnan" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, December 26, 2002 1:26 AM Subject: Re: [hlcoders] pev->sequence, pev->gaitsequence > > > > Can anyone go into how these work exactly, and how they work with the > > models. i.e Does gaitsequence control the leg animations only? If so > > Not 'exactly', but you have the correct idea, pev->sequence is the > upper torso (shoot/hold weapon, etc), and pev->gaitsequence is the > legs. I found the code in player.cpp (setanimation() function I > believe) to be easy enough to modify for our needs. > > how > > does the engine know which are the leg animations and which are the > torso > > animations? > > Just a sort of guess, but it probably plays the sequence animation from > the pelvis bone (bip_01 I think is the name) 'up', and the pev- > >gaitsequence from there down, blending the two. > > For example, if the player is holding a shotgun (pev->sequence is set > to 'ref_aim_shotgun'), and running (pev->gaitsequence is set to 'run'), > then the upper torso does whatever animation (if any) is in that > sequence, and all bones lower down are acted on by the run sequence. > > How it actually works isn't required to successfully use the interface, > so I have yet to trace through any implementation details that we have > available, if any :). > > > > > thanks, > > > > Rob. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

