[ Converted text/html to text/plain ] I don't have the SDK in front of me, and it's been months since I've worked with it (bad coder, bad!), but I recall there being a DispatchSave function the engine calls when it needs to save. If you can insert some sort of logic check in there to not save when a given flag is set, then you can at least avoid saving the information. It would still create a file probably, but when the user tries to load their file Half-Life will probably crash because there's no data, and the won't think of doing that again. :)
Sorry if that wasn't of much help :/ >From: "Ryan \"Professional Victim\" Desgroseilliers" >Reply-To: [EMAIL PROTECTED] >To: "HLCoders" >Subject: [hlcoders] Saving and the HLSDK >Date: Sat, 28 Dec 2002 17:34:34 -0800 > >I've run into something of a problem during my coding work for the >Nightwatch mod, regarding the way Half-Life handles saving. There are a few >situations where saves of any kind would be quite problematic both >programmatically and from a design standpoint, such as the introductory >camera sequence, and I've been trying for some time to find a way to stop >players from saving at those points using the SDK, with no luck. Since this >is a single player mod and cheating isn't really an issue, the Quick Save >functionality can probably be worked around fairly easily by simply removing >the bind option, but I can find no way to stop saves initiated from the menu >interface. > >Does anyone know of a way that the engine could be prevented from accepting >save commands? > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders ------------------------------------------------------------------------------ Add photos to your messages with MSN 8. Get 3 months FREE*.[1] ===References:=== 1. http://g.msn.com/8HMHEN/2018 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

