That is what i am talking about as well. In the sdk the weapons call DefaultReload to display their reload animation. I assume you have done the same. What I did was create an event which played the reload animation and was called like the firing events through PLAYBACK_EVENT_FULL.
Ben ----- Original Message ----- From: "Mark Gornall" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, January 02, 2003 3:50 PM Subject: RE: [hlcoders] first person spectator cam > Hi, > I already use client side events for all weapons. I'm specifically talking > about when your spectating someone else that view.cpp/hud_spectator.cpp > doesn't know to play the reload or somehow my reload anim isn't linking up > with the spectate code. > > Thanks, > Mark. > > > __________________________________________________________ > This mail has been scanned for all known viruses by UUNET > delivered through the MessageLabs Virus Control Centre. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

