That is what i am talking about as well. In the sdk the weapons call
DefaultReload to display their reload animation. I assume you have done the
same. What I did was create an event which played the reload animation and
was called like the firing events through PLAYBACK_EVENT_FULL.

Ben
----- Original Message -----
From: "Mark Gornall" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 02, 2003 3:50 PM
Subject: RE: [hlcoders] first person spectator cam


> Hi,
>  I already use client side events for all weapons. I'm specifically
talking
> about when your spectating someone else that view.cpp/hud_spectator.cpp
> doesn't know to play the reload or somehow my reload anim isn't linking up
> with the spectate code.
>
> Thanks,
> Mark.
>
>
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