Ok, I was just checking, I'll give that a try. Thanks, Mark.
-----Original Message----- From: Ben Banfield [mailto:[EMAIL PROTECTED]] Sent: 02 January 2003 17:14 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] first person spectator cam That is what i am talking about as well. In the sdk the weapons call DefaultReload to display their reload animation. I assume you have done the same. What I did was create an event which played the reload animation and was called like the firing events through PLAYBACK_EVENT_FULL. Ben __________________________________________________________ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

