Ok, I was just checking, I'll give that a try.

Thanks,
Mark.

-----Original Message-----
From: Ben Banfield [mailto:[EMAIL PROTECTED]]
Sent: 02 January 2003 17:14
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] first person spectator cam


That is what i am talking about as well. In the sdk the weapons call
DefaultReload to display their reload animation. I assume you have done the
same. What I did was create an event which played the reload animation and
was called like the firing events through PLAYBACK_EVENT_FULL.

Ben

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