There are instructions in HLTV.doc that describe how to make
multiple viewports in HL. (the mechanism HLRally are using to
make a rear-view mirror.)

I've been trying out this feature, and although it works fine on
my machine (and on most other people's), one person is getting a
hall-of-mirrors effect all over the window that's being drawn
first. (Apparently it works fine in Direct3D, but not in OpenGL.
We want to use OpenGL...)

So:
Is there anything produced by Valve which uses the multiple
-viewports feature? It would be nice to know whether that has
problems too, or whether it's my fault for setting something
up wrong.

And apart from that - is this a known problem? Any suggestions as
to what might be going wrong? Any workarounds?

--
Laurie Cheers
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