The problem seems to relate to my Gforce4 4200 card, I've tried various
driver versions with the same bizzare effect ranging from full screen
blurring to a HOM effect only when the view turns and it's rendered were
some surfaces should be.

----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, January 15, 2003 11:55 AM
Subject: [hlcoders] Multiple viewports in HL?


> There are instructions in HLTV.doc that describe how to make
> multiple viewports in HL. (the mechanism HLRally are using to
> make a rear-view mirror.)
>
> I've been trying out this feature, and although it works fine on
> my machine (and on most other people's), one person is getting a
> hall-of-mirrors effect all over the window that's being drawn
> first. (Apparently it works fine in Direct3D, but not in OpenGL.
> We want to use OpenGL...)
>
> So:
> Is there anything produced by Valve which uses the multiple
> -viewports feature? It would be nice to know whether that has
> problems too, or whether it's my fault for setting something
> up wrong.
>
> And apart from that - is this a known problem? Any suggestions as
> to what might be going wrong? Any workarounds?
>
> --
> Laurie Cheers
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