The problem seems to relate to my Gforce4 4200 card, I've tried various driver versions with the same bizzare effect ranging from full screen blurring to a HOM effect only when the view turns and it's rendered were some surfaces should be.
----- Original Message ----- From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, January 15, 2003 11:55 AM Subject: [hlcoders] Multiple viewports in HL? > There are instructions in HLTV.doc that describe how to make > multiple viewports in HL. (the mechanism HLRally are using to > make a rear-view mirror.) > > I've been trying out this feature, and although it works fine on > my machine (and on most other people's), one person is getting a > hall-of-mirrors effect all over the window that's being drawn > first. (Apparently it works fine in Direct3D, but not in OpenGL. > We want to use OpenGL...) > > So: > Is there anything produced by Valve which uses the multiple > -viewports feature? It would be nice to know whether that has > problems too, or whether it's my fault for setting something > up wrong. > > And apart from that - is this a known problem? Any suggestions as > to what might be going wrong? Any workarounds? > > -- > Laurie Cheers > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders