Hi there
I added Bigguys viewport system to my mod now
I have a few question...

1)
How can I create a viewport above a specific entity lets say I know the origin etc...

2)
Is it possible to draw a viewport over a vgui menu ??
Everytime I have a vgui menu opened and draw the viewport, it's behind the menu
and through the grid of the vgui menu it's grayed.. ( oh it doesn't matter if I draw 
the vgui menu first and then the viewport...)
What I want is a clear second viewport over a vgui menu...

3)
How is it possible to draw a viewport without the v_model ??


I use this Code at the moment to Setup my viewport
(it doesn't anything else then drawing the main viewport again...)

void VP_EntityTest ( struct ref_params_s *pparams, vp_s *vp )
{
// this block is the only required data
pparams->viewport[0] = XRES(vp->x);
pparams->viewport[1] = YRES(vp->y);
pparams->viewport[2] = XRES(vp->wide);
pparams->viewport[3] = YRES(vp->tall);
pparams->onlyClientDraw = vp->clientOnly;
}


THX

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