> Hi, > Is it possible to use different bipeds for different player classes or do > they all have to go off whatever has been SET_MODEL'd for > anims,biped,collision boxes?
Yes you can use different model bipeds. The trick is to ensure that the Players pev->modelindex is not reset by g_ulModelIndexPlayer. I simply commented out all references to g_ulModelIndexPlayer, this did not seem to have any negative side affects. Jeff "Codiac" Fearn ----------------------------------------------------------------- Lead Coder, Web Master, Server Administrator for SWARM http://swarm.edgegaming.com ----------------------------------------------------------------- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

