> Hi,
>   Is it possible to use different bipeds for different player classes or do
> they all have to go off whatever has been SET_MODEL'd for
> anims,biped,collision boxes?

Yes you can use different model bipeds. The trick is to ensure that the Players
pev->modelindex is not reset by g_ulModelIndexPlayer. I simply commented out all
references to g_ulModelIndexPlayer, this did not seem to have any negative side
affects.

Jeff "Codiac" Fearn
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Lead Coder, Web Master, Server Administrator for SWARM
http://swarm.edgegaming.com
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