Does the model data for monsters remain in memory for the duration of a
map, or is it dynamically loaded/unloaded?  I'm guessing that the player
model remains in memory.  What I really need to know is, if I use
g_engfuncs.pfnGetModelPointer, will that pointer remain valid or do I need
to call it each time I need the data?  I'm trying to decide whether to use
the engine's copy of the model or just load it myself - it just seems a
waste of memory to have the same thing loaded twice.

Also, what is the purpose and range of values of the usehunk parameter in
COM_LoadFile?  Everywhere I see it in the SDK it's 5.

Thanks in advance,

Jim Hunter


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