Does the model data for monsters remain in memory for the duration of a map, or is it dynamically loaded/unloaded? I'm guessing that the player model remains in memory. What I really need to know is, if I use g_engfuncs.pfnGetModelPointer, will that pointer remain valid or do I need to call it each time I need the data? I'm trying to decide whether to use the engine's copy of the model or just load it myself - it just seems a waste of memory to have the same thing loaded twice.
Also, what is the purpose and range of values of the usehunk parameter in COM_LoadFile? Everywhere I see it in the SDK it's 5. Thanks in advance, Jim Hunter _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

