He's caught on! Ken, start the neutralization process!

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of botman
Sent: Tuesday, January 28, 2003 11:40 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Models and memory management


> I have added the code for usehunk==5 :) Note the comment ;)
>
> <snip>
> else if (usehunk == 5)
> {
> buf = (byte *)Mem_Malloc(len + 1);  // YWB:  FIXME, this is evil.
> }

That brings up an interesting point.  Have you ever noticed how much "evil"
is in the Half-Life source code?

There's "the most hacked, evil, bastardized thing" kjb has ever seen.
There's the EvilImpulse101.  There's "see no evil if prisoner is set".
There's "I'm not following you, you evil person!!!", and the "// this is
evil" comment in a couple of places.

So what's the deal with Valve and Evil?  :)

Jeffrey "botman" Broome

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