Perhaps a trigger that is activated whenever the player moves? Just put the trigger all around them. Or, have the trigger_auto start a timer that you can predetermine when the game has faded in all the way.
Mufasa [EMAIL PROTECTED] www.firetiger.net -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Jon 'DesPlesda' Manning Sent: Tuesday, February 04, 2003 11:16 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Trigger on level start I'm trying to make a trigger that will fire upon level start, but not at level spawn, like trigger_auto. There is a delay between the level spawn and when the level is visible. How can I trigger an entity at the moment the player has interaction with the map? Thanks Jon 'DesPlesda' Manning _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

