Perhaps a trigger that is activated whenever the player moves? Just put the
trigger all around them. Or, have the trigger_auto start a timer that you
can predetermine when the game has faded in all the way.


Mufasa
[EMAIL PROTECTED]
www.firetiger.net


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Jon
'DesPlesda' Manning
Sent: Tuesday, February 04, 2003 11:16 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Trigger on level start


I'm trying to make a trigger that will fire upon level start, but not at
level spawn, like trigger_auto. There is a delay between the level spawn and
when the level is visible. How can I trigger an entity at the moment the
player has interaction with the map?

Thanks
Jon 'DesPlesda' Manning

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